"Try & Find It"

Key Tasks & Responsibilities

Collaborated with a multidisciplinary student team to design and develop a playable game from concept to final delivery

Defined core gameplay mechanics, player goals, progression systems, and interaction models

Contributed to game concept development, narrative direction, and world-building through collaborative ideation sessions

Designed user interfaces and in-game HUD elements to support clarity, usability, and player immersion

Created wireframes, visual mockups, and interactive prototypes to test gameplay flow and UI concepts

Conducted playtesting sessions to evaluate usability, difficulty balance, and player engagement

Iterated on game mechanics and design decisions based on playtest feedback and observed player behavior

Worked closely with developers, artists, and designers to align gameplay vision with technical constraints

Assisted with level design, pacing, and player onboarding to ensure an intuitive learning curve

Documented game design decisions, mechanics, and systems to support team alignment and development continuity

Participated in Agile-style workflows, including sprint planning, stand-ups, and iterative builds

Supported final presentation and demo preparation, showcasing the game to instructors and peers

DETAILS

Client: George Brown College

Date: July 2012