"Try & Find It"
Key Tasks & Responsibilities
Collaborated with a multidisciplinary student team to design and develop a playable game from concept to final delivery
Defined core gameplay mechanics, player goals, progression systems, and interaction models
Contributed to game concept development, narrative direction, and world-building through collaborative ideation sessions
Designed user interfaces and in-game HUD elements to support clarity, usability, and player immersion
Created wireframes, visual mockups, and interactive prototypes to test gameplay flow and UI concepts
Conducted playtesting sessions to evaluate usability, difficulty balance, and player engagement
Iterated on game mechanics and design decisions based on playtest feedback and observed player behavior
Worked closely with developers, artists, and designers to align gameplay vision with technical constraints
Assisted with level design, pacing, and player onboarding to ensure an intuitive learning curve
Documented game design decisions, mechanics, and systems to support team alignment and development continuity
Participated in Agile-style workflows, including sprint planning, stand-ups, and iterative builds
Supported final presentation and demo preparation, showcasing the game to instructors and peers
DETAILS
Client: George Brown College
Date: July 2012



